The Keenest Edge

Earlier this year, I attended a fiction writing conference focused on revision. We were divided into small groups and encouraged to submit the first chapter of our WIPs for group feedback. Since I had no WIP, I wrote this as the first chapter of a fantasy book I have no intention of continuing.


The Keenest Edge, Being an Account of the Events Which Raised the Dragonslayer Fellowship Into Prominence (and a clarification of the entirely true rumor that said fellowship has, in fact, slain no dragon)

By Belianne Silversdaughter, Loremistress in the 2nd Degree, erroneously named Dragonslayer and Hero

For Mum and Dad. May your light fade more slowly than the sun.

I have lovely memories of the summer of 3062, when the dragon left us and it seemed like life could begin in earnest. I was barely a century old by then, barely old enough to remember faintly a time before that off-gold wyrm had eaten the old dungeon-keeper and settled in to stake his claim as lord of the dungeon of Arn.

And before that summer? Do not pity me when I say I can remember little of the first two decades I lived in Gorrithweld before journeying to live on the surface with my parents. There’s no sense in regretting choices others made for you.

That said—to go all the way to the beginning, I must speak to why any dwarfs would forsake their heaven’s nest to live on the surface. Though it is a common enough slander among humans and orrucs alike that the only dwarfs who become skin-dwellers are exiles or gold-hungry bastards, this is a bald-chinned lie.

When news reached Mum and Dad in the hollows of Gorrithweld that, high above us and far away, a new dungeon had been found, their hearts sang with hope.

As the child of skin-dwelling dwarfs, in light of the aforementioned common slander, my parentage has been much maligned since I and my companions rose to prominence. Though I hope the words on this page read as calm as a monk’s thoughts, any success in that direction comes after more than a dozen crumpled-up drafts of spiteful, righteous anger.

Not for my own sake. I can take a proverbial spit in the face.

But Mum and Dad are saintly pilgrims. I won’t stand for them becoming martyrs too, if only in reputation.

My parents were young when they wed, neither having more than touched the threshold of their third century. Dad mined silver and Mum worked inventory control for the most illustrious silversmith in the whole of Gorrithweld, which was how they met.

Among my people, a miner has a good hair more dignity than any smith. There might be a hundred miners to each artisan, but the hundred are the stars in the sky and the smith is the reflecting pool below, only giving polish to the light that does the sparkling… if you see what I mean. It's difficult to explain to an outsider.

It fascinates me, by the by, how our various species value all sorts of work so differently. The craft of orrucs, how they assign intrinsic value to things which were once alive, even when the end product looks knobbly and stained from its unforged materials? That's closer to the pathos of the illustrious craft of the dwarfs than to the work of any other species.

If an orruc loves the material she turns in her hands, loves the shape of the body from which it came as much as the shape it will take when completed, then she knows the same pride that dwells in the heart of every dwarf. Let no one say anything different.

But I digress. It was a turbulent idea for Mum and Dad to leave Gorrithweld, where two generations had lived so deep beneath the world's skin. Yes, the holy metals were fading...

That’s our word for it, “fading,” the way the veins were ever-harder to find. According to last year’s census, you are most likely, as an inhabitant of Arn, human. Certain concepts are imperative to grasp for a human who seeks to understand the dwarfish mind, and this is one of them.

I spoke with a friend of mine about this at great length, the illustrious anthropologist Magus Firastus. Between us, we teased out what I think comes close to the truth: fading is the primal fear of the dwarfs. To a species as long-lived as us, passing slowly from brilliance is… horror. It is the process of once-vibrant life falling to a lower and lower state, all the while knowing that this winding spiral’s end will be a long time in coming.

I have another theory, one I dared not share with an outsider even as dear to me as Firastus, except for one dreadful hint: we dwarfs have always felt a special affinity with the stars, and one day, they too will fade.

My apologies. I blame my meandering on my dwarfishness. Back to the time before I remember.

Mum and Dad feared the fading of the holy metals, or the "drying up," as a human might put it. When the metals passed fully away, the whole heaven’s nest of Gorrithweld would go with it. Its people would find a new home, a new place to work for perhaps a generation, before withdrawing their roots and seeking a new source again. Gorrithweld was quite the outlier, you see. For a dwarfish city to shine for two generations is something hardly ever seen.

If you are unfamiliar with heaven’s nests, this may seem strange to you.

Think of it another way: in the time between Gorrithweld's incorporation and the day my parents left its fading glory, three human eras rose and fell, each forgetting the last and believing themselves to be the pinnacle of human achievement. The new one rising around me now, only a few decades old, will eclipse them all.

Gorrithweld lingers still and will outlive every human alive today.

But the dwarfs who live in it will leave it soon—as we reckon soonness—and find another home. We will look back at Gorrithweld forever, the dead heaven's nest cradled by the world our mother, and pray thanks for the bounties we could barely count.

I am not old. Why do I feel so weary? Perhaps I've lived among humans for too long. Their sentimentality has a way of rubbing off on you. No, “sentimentality” is the wrong word. “Nostalgia,” perhaps? Not a concept familiar to my people... or so I thought, before I found myself mired in rumination.

Bah!

The dungeon. That's the point.

A new dungeon hadn't appeared within five thousand kilometers of Gorrithweld for a generation. This one was by no means nearby, but the prospect of a quarter year's travel meant much less to any dwarf than it would to an orruc or human.

And, well... I hardly need to describe the prospective bounty of such a thing. Yet I now write a truth which, to my knowledge, has never been revealed to outsiders. As best as I can tell, no doctrine demands this veiling; a reason to share this information has simply never appeared.

Dear reader, let your curiosity be reason enough!

Graven upon a dead star in the deepest part of the departed City of Uthmarron are words given us by the divine, given seven generations ago:

Parallel mirrors swallow light,\ A void un-infinite\ Only by the laws of heaven.\ Behold: a dark reflection!\ Heaven's nests in a mirror, dark-green,\ From a past that still is.\ Remember always, sparks of heaven's light:\ This place is not your home.\ Light echoes, too,\ And stars fade.

By our soundest doctrine, dungeons are the dark reflections of heaven's nests. It is therefore a spiritual imperative that we collect their eggs.

Yet this would be no pleasant pilgrimage for any dwarf who took it up.

Even still, the holy metals faded.

I’ve already mentioned the common, idle beliefs concerning dwarfish culture, that we exile our worst folk to the surface or otherwise become skin-dwellers in pure lust for personal gain. Not so! These lies are based on the misconception that we dwarfs have a natural hatred for the surface, that we recoil from the open sky, that we feel naked without a sturdy roof or cavern-face over our heads.

A single year lived in a heaven’s nest would strip all such lies from the mind of even the stupidest human or orruc. I challenge you to do so, dear reader! We are a kind folk—in Gorrithweld, at least. We embrace visitors with open arms and invite them to celebrate our holy days with us.

Stand hip to hip with us as we entreat the divine to peel away stone and air and fire and water, to remind us of the life to come, when the vastness of the universe beyond our tiny world will be made moot and we will be united with the stars once more.

A tear falls to the page as I write this. It would smear a cheaper ink. Incredible, undeserved wealth has some benefits, I suppose!

All that to say, the dwarfish people do not dwell in heaven’s nests because we fear the surface. We make our homes so far from the sky purely to commune with the holy metals.

So, though it was a bitter thing for my parents to lead me from Gorrithweld where they’d spent all their days, I still remember the joy in Mum and Dad’s eyes when the sun rose on the first day spent outdoors on our journey. I remember the stirring wind of morning, the growing glow and heat of the sun, the furtive chirping of birds, the promise of many long days ahead filled with such glorious life.

I could write a whole book about our journey, that of Mum and Dad and little me, from Gorrithweld to the City of Arn. Perhaps, one day, I will.

But not today.

For now, I push ahead a few months, to the day when we arrived in Arn and I beheld a dungeon for the very first time.

Orphans and Moon Sheep

Last night, I finished playing a D&D 5e campaign in the Eberron setting—a campaign that had run for over three years. Our DM recorded all two hundred sessions of the campaign, and you can watch them here.

I played the pirate queen Clemence Splitstream (Eldritch Knight 8 / War Wizard 12) and had tremendous fun blasting monsters with lightning and arrows alongside my friends.

After the curtains rolled on this three-year adventure, each player presented an epilogue of their reincarnated characters in their next lives. I now present to you a sliver from the life of Clementine, a nomad who has enjoyed a much less interesting life than his former self.


"Finish your chores," said Clementine. "Moon sheep won't milk themselves."

"In a minute," said Hans.

Clementine glared at him. "Boy," he said.

Hans went pale. He sprang up from his dice game on the floor and ran out of the tent and into the night.

Clementine grumbled and took up the cheese loom that had been soaking up the sun's energy all day. He poured the last night's harvest of moon milk into the hopper, pressed rhythmically upon the pedal with his good foot, and began weaving cheese from the crossed energies of the sun and moon.

The other orphans were long since asleep. They were all much younger than Hans.

Clementine felt a pang of guilt. Hans begrudged all of them—Clementine and Miranda and all Hans's fellow orphans of the plains—for it was only Hans who had to do the haunting work of wrangling astral ovines and stealing their nourishing fluids, night after night. It was unfortunate that there was no other option. Unfortunate, too, that Clementine couldn't spare the hour to go with Hans each night.

There was just so much work to do every day, every night, just to keep everyone fed and warm and safe. Every seer their ramshackle family met said the same thing—you'll find civilization, a home where children can thrive, some day soon.

Soon. They'd been looking forward to "soon" for over five years, back when Hans had been a toddler, the only orphan in Clementine and Miranda's care.

Five long years of an inexplicable sort of contract handed down by heaven to everyone their family met. Tribe, clan, or village—whenever their family met a band of others, the patriarch or elders or council had the same request: "Our seer told us you were coming. We have an infant with no parents. It has refused to eat for days, nearly dead. Please, if it will eat for you, will you take the child with you?"

Each time, the infant had greedily swallowed the milk of moon sheep—the strange creatures which only seers could see.

Seers, and Hans.

And unlike the seers, Hans could also touch them.

Clementine was tired. There were far too many children. They deserved a better life than this. They deserved the kind of life people used to live, like in the city where Clementine himself had grown up... though that city was long gone.

The seers claimed Clementine would see a city again, would find a home for all the abandoned children of the plains.

And now it had been over a year since they'd seen another soul—

A scream in the night.

Clementine left the loom and rushed from the tent. Miranda stuck her head out of the youngest children's tent, eyes wide. "Hans!" she called.

"I've got him!" Clementine snapped, stooping only to snatch up his polished walking staff as he ran. "Shillelagh," he whispered, and touched the single bud on the long-dead branch. Green thorns, pale in the moonlight, sprang from the wood as the bud blossomed in a toxic spray. The thorns dug greedily into Clementine's arm, and the poison traded places with his blood.

"Speed," he whispered. "I give you my life; now give me speed!"

The poison reached his heart, and Clementine's muscles exploded with new energy.

And all the while, Hans's screaming continued.

Clementine crested the dune and beheld the scene.

Silver blood was sprayed everywhere: the blood of moon sheep, visible and tangible like their milk once it left their bodies.

No corpses.

No, for Hans, savaged and torn, still screamed.

A six-legged, two-headed wolf had pinned him to the ground. Its heads were snapping at each other for the honor of tearing out his throat.

And Clementine felt fear like he never had in his life.

"Strength!" he shouted. "I give you my life; now give me strength!"

More vines.

More thorns.

More poison in the blood.

He sprinted down the dune. He met the wolf.

It turned to face him, claws coated in silver and red.

Clementine was no warrior. He wasn't even really a father.

Yet, he swung.

His staff struck the wolf on one head and there was a crunch of pulverized skull. Clementine's own shoulder ligaments tore. He felt no pain.

One head limp, the wolf towered high and crashed down on Clementine, crushing and lacerating ribs with one swipe of a massive paw.

What had that same paw done to Hans?

Clementine felt his life fading. There wasn't much left to give. His vision blurred. Please, he begged inside his head, just one more. All I need... is to hit it one more time... then you can take me. I'll go with you.

He tried to raise the staff high. He could only bring his arms up to head height. He screamed.

And lightning sprang down from a cloudless sky, as though from the moon itself, and struck the staff.

Yet Clementine did not die. He swung weakly, and the lightning cascaded from his staff and pierced the monster's heart.

It exploded in a burst of light and meat.

Clementine fell to his knees, the staff dropping to the sand beside him. He took Hans in his broken arms, pressed his ear to the child's chest, and wept.

He could hear nothing. Yet... there was a vibration. Steady. For the moment.

And he wept for another reason.

In the momentary flash of light, a bit of horizon had become illuminated which had, when they'd arrived in the darkening evening, seemed like only scraggly mountains in the distance.

But the lightning had revealed them for what they were, a memory from Clementine's past.

The next day, Miranda would go off by herself toward the horizon.

And she would come back with help from the city.